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- UPSTAIRS
-
- BEDROOM (THREES AND FIVES)
- Make the letters on the puzzle board into a sentence. You can only move
- in steps of 3 or 5 spaces at a time, forward or backward. Ego's comments
- will tell you how to insert spaces into your sentence. You can click on
- a star to indicate a break between words. The small dots represent spaces
- that you can't use or that have been used already. You may only step on
- letters and stars.
-
- POOL ROOM (QUEEN PUZZLE)
- Your goal is to place 8 queens so that none can attack any of the others.
- Just like a chess game, if a queen can attack another one, the queen under
- attack will disappear.
-
- BEDROOM ON RIGHT (HEART MAZE)
- The goal is to clear a path from the heart to the end. When you have a path
- that will get you from start to finish,click on the heart and the path
- you chose will be tested.
-
- BEDROOM (BISHOPS PUZZLE)
- Your goal is to switch the positions of all the bishops, so each color is
- in the column on the other side of the board. But you have to avoid moving
- the bishops to an unsafe location.
-
- BEDROOM ON RIGHT (CARD PUZZLE)
- You need to flip all of the cards by moving up, down, and side to side.
- You can skip over spaces as long as you keep moving in a straight line.
- For the first puzzle,it's legal to move from the bottom left corner to
- the bottom right one. The final twist covers cards after they've been
- flipped. Flipped cards are treated just live spaces, you can jump over
- them, as long as you don't jump over an unflipped card at the same time.
-
- KNIGHT PUZZLE (BATHROOM)
- The goal of this puzzle is to exchange the positions of the white and
- black knights, and you can do that by moving one knight at a time into
- the empty square, wherever it is.
-
- BEDROOM (COIN PUZZLE)
- You need to flip all of the coins by moving up, down, and side to side.
- You can skip over spaces as long as you keep moving in a straight line.
- For the first puzzle,it's legal to move from the bottom left corner to
- the bottom right one. The final twist covers coins after they've been
- flipped. Flipped coinss are treated just live spaces, you can jump over
- them, as long as you don't jump over an unflipped card at the same time.
-
- TOY ROOM (HOUSE PUZZLE)
- The goal is to put the picture of the house back in its original
- configuration. If you can't remember you can always restart your game,
- and the house will be shown to you briefly. You should number the
- pictures that are on the squares in the completed house from 1 to 9,
- where the top row gets numbers 1 through 3.
-
- ATTIC DOOR (STAR GAME)
- You are supposed to jump one knife over another. When it does, the knife
- that is being jumped over will be removed from the board. Jump until only
- one remains, then the door will open.
-
- ATTIC (DOLLHOUSE PUZZLE)
- The goal is to reach the top of the building (dollhouse) using rules that
- you set up yourself. Trial and error is problably the best way to solve this
- puzzle.
-
-
- DOWNSTAIRS
-
- CAKE PUZZLE
- The voice in this puzzle lists the rules for you. Cut the cake into 6
- equal pieces. The pieces all have to have the same number of each type of
- square, but they have to be of different shape. Click on a piece to select
- it or unselect it. When the piece is made into the right size, it will be
- taken off the cake. Continue until you've cut them all. The square within
- each piece have to be touching, and not just by the corners.
-
- CAN PUZZLE (KITCHEN)
- Exchange the locations of the cans. You need to move the cans around so that
- each group of cans spells an English word. Yes, it possible to compose words
- with no vowel other than Y. You should endup with a sentence.
-
- SPIDER PUZZLE
- You pick a free point and then select either of the points connected to it.
- Then a spider will walk to the second of your choices. Remember that the
- spider has to start from a free point; there's no way to get a spider to
- walk from a point that already has a spider on it. You need to fill all
- but one point on the star with spiders to win.
-
- LIBRARY (TELESCOPE PUZZLE)
- Just move from one letter to the next, so that the letters you've chosen
- spell out a phrase.
-
- KITCHEN DOOR (GRATE PUZZLE)
- Notice there are two pieces with semicircles cut into them. One piece is
- the top half of a circle and another is the bottom half, and there is no
- wall behind the right side of the puzzle. There an empty square that you
- can slide pieces into. Just click on the square that you want to move and
- it will slide into place. You will automatically go through the wall, once
- you have formed a circle on the right of the puzzle.
-
- MUSIC ROOM, PIANO GAME
- Your goal is to copy the tune as it's being played, by adding 1 note at a
- time. Everytime you make a mistake, you will have to start over.
-
- CRYPT PUZZLE (Maze)
- Your goal is to close all of the coffin lids. Look for a pattern to which
- lids open and close, when you click on a lid. There is a simple pattern
- that you will find if you pay attention. Everytime you click on any of the
- four corners, that lid and the 3 lids close to it, with a square shape will
- flip. If you click on an edge, which is not a corner, all 3 lids on that
- edge will be flipped. If you click on the center lid, all the other lids
- except for the corners are flipped, the ones that change are in the shape
- of "+".
-
- GENERAL HINTS
-
- HOW TO GET TO THE CHAPEL
- There's a secret door on the second floor that will get you there. In the
- same bedroom that has the coin puzzle.The door is on the far left side of
- the hallway. Once you are in the room just click on the foward hand on
- the left side of the room.
-
- HOW DO I GET IN THE DOLLHOUSE
- The dollhouse is just off the side of the toy room.
-
- WHERE IS THE LABORATORY
- You'll first need to get into the altar room. Walk to the altar and turn
- to the right.
-
- HOW DO YOU GET TO THE DETACHED ROOM ON THE FIRST FLOOR
- You can get to this room only after you have done all the puzzles available
- to you. The detached room will be the next to last room in the game.
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